Optional Time in Run Multiplier Cap!


One of the more requested features since the ending gallery was an option to disable offline progress. The reasoning was that some players who really enjoy active playstyles expressed wanting to be able to experience the game actively, but may not be able to play the game in a single session (which is fair, lol. The full game (including all endings) is like ~5-6 hours for an active playstyle based on player reports.)

To hopefully address this while not adding extra complexity to the codebase, I've instead updated the in-game settings page to include a configurable option that lets you set a preferred cap! With this approach, "banked" offline progress will not be lost. For example, if you currently have a 6.59x multiplier, change the setting to 2x, then decide the cap is too low, you can revert your selection to "None" and still get back your 6.59 multiplier! :D


I hope this still manages to addresses the core needs of strictly active players! Thanks for reading, and I hope you have a nice day! <3

Files

BIOTOMATA.zip Play in browser
4 days ago
biotomata-win32-x64.zip 134 MB
4 days ago

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